Model Game-Oriented Problem Exploration (GOPE) dalam Pembelajaran Bahasa: Analisis Kebutuhan Siswa

https://doi.org/10.30605/onoma.v11i1.4556

Authors

  • Vivi Indriyani Universitas Negeri Padang
  • Herlin Triana Universitas Negeri Padang
  • Anisa Nurjanah Universitas Negeri Padang
  • Delsy Arma Putri Universitas Negeri Padang

Keywords:

Game based Learning; Problem based Learning; Language Learning

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan siswa terkait pengembangan model GOPE dalam pembelajaran bahasa Indonesia. Penelitian ini menggunakan metode survei deskriptif, dengan mengumpulkan data melalui angket yang diisi oleh siswa kelas XII SMA. Data yang terkumpul dianalisis menggunakan pendekatan kuantitatif deskriptif untuk menggambarkan kebutuhan dan pandangan guru secara keseluruhan. Hasil penelitian menunjukkan bahwa sebagian besar siswa bahwa model pembelajaran yang mengintegrasikan permainan edukatif dapat menciptakan suasana belajar yang dinamis dan relevan dengan konteks dunia nyata, sehingga mempermudah transfer pengetahuan dan keterampilan.. Berdasarkan hasil analisis tersebut, model GOPE dalam pembelajaran Bahasa berpotensi memberikan dampak positif pada peningkatan keterampilan kritis dan kolaboratif siswa.

 

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Published

2025-01-09

How to Cite

Indriyani, V., Triana, H., Nurjanah, A., & Putri, D. A. (2025). Model Game-Oriented Problem Exploration (GOPE) dalam Pembelajaran Bahasa: Analisis Kebutuhan Siswa. Jurnal Onoma: Pendidikan, Bahasa, Dan Sastra, 11(1), 266–276. https://doi.org/10.30605/onoma.v11i1.4556

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