IMPLEMENTASI PERMAINAN JEOPARDY QUIZ BERBASIS KELOMPOK UNTUK MENINGKATKAN KEMAMPUAN KOLABORASI SISWA PADA PEMBELAJARAN MATEMATIKA
https://doi.org/10.30605/pedagogy.v10i4.7234
Keywords:
Jeopardy Quiz, Kemampuan Kolaborasi Siswa, Pembelajaran MatematikaAbstract
Penelitian ini bertujuan mendeskripsikan implementasi permainan Jeopardy Quiz berbasis kelompok dalam pembelajaran matematika serta menganalisis peningkatannya terhadap kemampuan kolaborasi siswa. Penelitian menggunakan metode deskriptif kualitatif yang dilaksanakan di SMAN 10 Surabaya pada semester genap tahun ajaran 2024/2025 dengan subjek 20 siswa kelas XI J. Data dikumpulkan melalui observasi partisipatif, dokumentasi, dan angket kemampuan kolaborasi yang diberikan sebelum dan sesudah pembelajaran. Analisis data dilakukan dengan model Miles dan Huberman yang meliputi kondensasi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembelajaran dengan Jeopardy Quiz berbasis kelompok terlaksana sesuai dengan sintaks Game-Based Learning, yaitu memilih permainan, menjelaskan konsep materi, menyampaikan aturan main, melaksanakan permainan Jeopardy Quiz berbasis kelompok, merangkum pengetahuan, dan melakukan refleksi. Berdasarkan hasil angket, terjadi peningkatan rata-rata kemampuan kolaborasi siswa dari 63,5% (kriteria tinggi) menjadi 81,4% (kriteria sangat tinggi) setelah penerapan pembelajaran, dengan peningkatan sebesar 17,9%. Dengan demikian, penerapan Jeopardy Quiz berbasis kelompok dapat digunakan sebagai media interaktif untuk meningkatkan kemampuan kolaboratif siswa dalam pembelajaran matematika.
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