Pengembangan Media Pembelajaran Bangun Ruang Berbasis Adobe Flash Pada Siswa Sekolah Dasar Pulubala
DOI:
https://doi.org/10.30605/jsgp.7.2.2024.4151Keywords:
Pengembangan, Media Pembelajaran, Bangun Ruang, Adobe FlashAbstract
The problem identified at SDN 16 Pulubala is the lack of teacher creativity inutilizing spatial geometry learning media, which leads to a lack of interest and motivation among students in learning mathematics. Therefore, the development of spatial geometry learning media is expected to help students comprehending the material on the spatial geometry. This research is a Research and Development (R&D). The objectives of this research and development are to develop adobe flash-based spatial geometry learning media and to assess its feasibility based on expert evaluations of content, media, and feedback from teachers and students. The research method used is the Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data analysis techniques employed in this research are descriptive and qualitative. The results of the development of Adobe Flash-based spatial geometry learning media indicate that the feasibility aspects have achieved a very feasible category, with an average rating of 87,5% from content experts and 95%from media experts, making it suitable for trial. Furthermore, based on teacher feedback, the Adobe Flash-based spatial geometry learning media received 92,85% in the very feasible category, while student responses averaged 92,60%, also in the very high category. The media evaluation achieved an 87,42% score in the very high category. Thus, the overall score recapitulation is 91,074%. Therefore, the developed Adobe Flash-based spatial geometry learning media is highly suitable for use in teaching and learning activities.
Downloads
References
Adi, W. A., Relmasita, S. C., & Hardini, A. T. (2020). Pengembangan media animasi untuk pembelajaran matematika materi bangun datar. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(1), 81-87. https://doi.org/10.23887/jppp.v4i1.24778
Afriani, L., & Fitria, Y. (2021). Pengembangan media pembelajaran berbasis teknologi berbantuan adobe flash cs6 untuk pembelajaran pada masa pandemi covid-19. Edukatif: Jurnal Ilmu Pendidikan, 3(4), 2141-2148. https://doi.org/10.31004/edukatif.v3i4.1171
Anwar, S., & Anis, M. B. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Adobe Flash Profesional pada Materi Sifat-Sifat Bangun Ruang. Jurnal Pendidikan Matematika (Kudus), 3(1), 83-98. http://dx.doi.org/10.21043/jpm.v3i1.6940
Ardhiyah, M. A., & Radia, E. H. (2020). Pengembangan media berbasis adobe flash materi pecahan matematika untuk meningkatkan hasil belajar. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(3), 479-485. https://doi.org/10.23887/jppp.v4i3.28258
Aribowo, W. P., & Sukarjo, S. (2022). Pengembangan Media Pembelajaran Multimedia Interaktif Adobe Flash Berbasis Budaya untuk Meningkatkan Hasil Belajar Muatan Ips Siswa Kelas V Sd. Joyful Learning Journal, 11(1), 38-43. https://doi.org/10.15294/jlj.v11i1.54262
Audhiha, M., Febliza, A., Afdal, Z., MZ, Z. A., & Risnawati, R. (2022). Pengembangan Multimedia Interaktif Berbasis Adobe Animate CC pada Materi Bangun Ruang Sekolah Dasar/Madrasah Ibtidaiyah. Jurnal basicedu, 6(1), 1086-1097. https://doi.org/10.31004/basicedu.v6i1.2170
Batubara, H. H. (2018). Pengembangan media pembelajaran matematika berbasis android untuk siswa SD/MI. Muallimuna: Jurnal Madrasah Ibtidaiyah, 3(1), 12-27. http://dx.doi.org/10.31602/muallimuna.v3i1.952
Hapsari, D. I. S., & Fahmi, S. (2021). Pengembangan media pembelajaran interaktif berbasis android pada operasi pada matriks. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 7(1), 51-60. https://doi.org/10.24853/fbc.7.1.51-60
Lestari, T. D., Toybah, T., & Usman, N. (2018). Pengaruh Media Adobe Flash Terhadap Hasil Belajar Siswa Materi Mengenal Unsur-Unsur Bangun Datar Sederhana Kelas II SDN 238 Palembang. Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan, 5(1). https://doi.org/10.36706/jisd.v5i1.8258
Oktafiani, D., Nulhakim, L., & Alamsyah, T. P. (2020). Pengembangan media pembelajaran IPA berbasis multimedia interaktif menggunakan Adobe Flash pada Kelas IV. Mimbar PGSD Undiksha, 8(3), 527-540. https://doi.org/10.23887/jjpgsd.v8i3.29261
Pawestri, D. S., Rahayu, S., & Sesanti, N. R. (2024). Pengembangan Media Pembelajaran Berbasis Unity pada Materi Bangun Ruang Siswa Kelas IV Sekolah Dasar. Pedagogi: Jurnal Pendidikan dan Pembelajaran, 4(1), 25-33. https://doi.org/10.56393/pedagogi.v4i1.2369
Pohan, A. B., & Jaelani, N. R. (2018). Pengembangan Media Pembelajaran Interaktif Pelajaran Matematika Mengenal Bangun Ruang Dengan Metode Inkuiri Untuk Siswa Tingkat Dasar. Jurnal Khatulistiwa Informatika, 6(1). https://doi.org/10.31294/jki.v6i1.3794
Pratini, H. S., & Prihatini, E. Y. R. (2020). Pengembangan Media Pembelajaran Bangun Ruang Sisi Datar Berbasis Adobe Flash Professional CS5. Delta: Jurnal Ilmiah Pendidikan Matematika, 8(1), 121-132. https://doi.org/10.31941/delta.v8i1.971
Putri, S. S. W., & Zetriuslita, Z. (2023). Pengembangan Media Pembelajaran Menggunakan Adobe Flash CS6 Professional pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP. Jurnal Cendekia: Jurnal Pendidikan Matematika, 8(1), 608-620.
Saadah, N., & Budiman, I. (2022). Meta analisis: pengembangan media pembelajaran matematika interaktif berbasis adobe flash pada jenjang SMP. JPMI (Jurnal Pembelajaran Matematika Inovatif), 5(1), 221-236. https://doi.org/10.22460/jpmi.v5i1.p%25p
Setyoningrum, D. Y., & Pangestika, R. R. (2022). Pengembangan Multimedia Berbasis Etnomatematika pada Materi Bangun Datar Kelas IV Sekolah Dasar. Jurnal Educatio FKIP UNMA, 8(1), 1-8. https://doi.org/10.31949/educatio.v8i1.1419
Sriwijayanti, R. P., Qomariyah, R. S., & Nurma, I. F. (2020). Pengembangan Media Adobe Flash Berbasis Pakem Di Sekolah Dasar. Pedagogy: Jurnal Ilmiah Ilmu Pendidikan, 7(2), 92-105.
Zenizela, Z., & Agustina, D. K. (2022). Pengembangan media video pembelajaran bangun ruang untuk pembelajaran daring matematika kelas v sekolah dasar. Jurnal Pendidikan: Riset and Konseptual, 6(4), 609-615. https://doi.org/10.28926/riset_konseptual.v6i4.582
Downloads
Published
How to Cite
Issue
Section
License
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
License and Copyright Agreement
Authors who publish with JSGP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.